Looking for a Web Designer/Graphic Artist

by Jeromy Walsh 27. February 2009 09:50

With the community website up I'm in need of a good web design!  I am looking for a graphic artist and/or web designer interested in joining the team to define the look and feel for the website, logo, and forums. 

While I cannot pay you, credit will be given for the site design, etc...and your contact information will be made available both here on the website as well as within my book (if interested), as a form of free advertising for a *hopefully* brilliant site design.

All artwork for the website should be provided in Photoshop CS3/4 .PSD files with layers intact.

Additional artwork required for theming of the forums should be provided as PNG's or .PSD files.

If anyone is interested in putting a comp together, I'm looking at possibly a medieval copper/bronze theme. Colors, borders, etc. should resemble an old medieval style blacksmith with warm browns and coppers rather than black.

For logo design, I'm considering something like "Level-Grind Online" as two rows, with the "Online" offset to the right and the 'O' represented as a medieval copper cog.  These are just ideas.  If you've got a good site design in mind I'm fine with that too.

Anyone interested should use the Contact Form in order to send me a link to your portfolio.

Cheers!

Welcome to Level-Grind Online

by Jeromy Walsh 27. February 2009 09:30

Welcome All!

Level-Grind online is a 3D open-source, "Sword & Sorcery" style MMORPG being developed in combination with the book Programming an MMORPG in C# with XNA. It has been in development for approximately 6 months, and aims to accommodate many of the same features present in modern MMORPG's. This is being done in an attempt to demonstrate the process of developing a complete MMO using contemporary languages and tools.  

Among the planned and available features are:

  • Chat Channels
  • Classes
  • Special Abilities
  • Tech Trees
  • Skills
  • Races
  • Combat System
  • Trade
  • Professions & Crafting
  • Equipable Items
  • Inventory
  • Banks
  • Auction House
  • Instanced Dungeons
  • Arenas
  • Dueling
The Client, Server, and Networking code are currently in development and are limited to a select number of individuals.  However, upon the release of Programming an MMORPG in C# with XNA, updated client/server binaries along with the complete source code and all assets for the game will be made available under the Microsoft Permissive License

Technology:
Client Platform(s): Windows XP/Vista
Server Platform(s): Windows XP/Vista/Server

Client/Server development will be done using Visual C# 2008 Express Edition/XNA Game Studio 3.0
Client Input, Audio, and Graphics: XNA 3.0
Networking: Custom message protocol delivered over UDP via the Lidgren Networking Library.
Database/FileIO: SQL Server 2008 Express Edition
Scripting: Run-Time bound C# using .NET 3.5 CodeDOM & Reflection

Current Team Members & Responsibilities:
Jeromy Walsh - Lead Programmer & Producer. Jeromy has been a hobby game programmer for almost 15 years now and an industry professional for almost 8. He's got credits on 4 published titles including games from Vivendi, Atari, and Lucas Arts. In addition to his game programming experience he is currently acting as the President of a software company.

Bryan Roessel - Lead Designer (Gameplay Mechanics). Bryan is a science teacher with an undergraduate degree in physics who's life-long passion for games had him writing text-based RPG's and board games as early as the 5th grade. As technology advanced, Bryan joined the modding community making maps for StarCraft and other games. By his high school years he was no longer satisfied with the constraints of other games and took a course in C++ programming which allowed him to build his own 2D tile-based RPG. Bryan and his friends then moved on to make elaborate implementations of games such as Risk and Puerto Rico; adding exploration, combat, and unique game mechanics. Since then, Bryan's been teaching himself PHP, hacking together web-based multi-user environments.

Meg Maloney - Lead Designer (Story). Meg is an experienced writer and an avid gamer. She has been DMing tabletop RPG games since she was introduced to them as a teenager. She has won several awards for her writing, including the Level I Gold award for Poetry from the National Foundation for the Arts in 2003. In addition to her current work for Level-Grind Online, Meg is also assisting team member Bryan Roessel with his current browser-based game project.

Cameron Degraw - Gameplay Designer. Cameron has been an avid, life-long gamer since his early childhood. He has spent countless hours both playing and modifying games. While he's a fan of nearly every genre his past experience is in modding and scripting Half-Life, Starcraft, and various RPG's. He has spent his free time over the last few years working as a game designer on various community projects.

Previous Work by Team Members:
Dungeons & Dragons: Dragonshard, 2005 Atari, Inc
Mercenaries, 2005 Lucas Arts
Star Wars Battlefront, 2004 Lucas Arts
Lord of The Rings: War of the Ring, 2003 Sierra Entertainment

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