For those that haven't seen, Rene has provided artwork for a new logo. I've requested he provide artwork for the entire website, so expect to see a new layout and some snazzy new graphics in the coming weeks. Here's his logo design:
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Tags: level-grind online, programming an mmorpg, c#, xna
Level-Grind Online
Up until this point we've just shown a few 2D world maps of Level-Grind Online, but thanks to community members we've now got our first 3D render of the terrain! Feel free to provide your input! For the purpose of understanding scale, Level-Grind Online is roughly 1/2 the size of Northrend from World of Warcraft. To run from the western most edge of the map to the eastern most edge of the map would take just under 15 minutes of wall-clock time.
Due to popular request and getting a brief moment to do so, I've added the first-draft list of required world objects which we need concept art and 3D models for. If you're either a concept artist or modeler looking to contribute to the book "Programming an MMORPG in C# with XNA" and Level-Grind Online, the best thing to do is see the below list and get started.
Once you've got artwork completed, create a new thread for it in the appropriate forums and attach it.
See the List of Required Artwork
Tags: concept art, level-grind online, programming an mmorpg
It's been a week or so since I posted. I've been extremely busy finishing up my other book but I wanted to take a moment and let everyone know we still need concept artists and 3D modelers... LOTS of them. We're going to have character & creature models, in addition to armor, weapons, and a gazillion world objects which need to be modeled and textured. So if you've got the skills, get in contact with us. In the mean time, here's the latest world map along with some concept art of the character classes, creatures, NPC's, and locations in the world, followed by some renders of some swords. Cheers!
Tags: c#, concept art, level-grind online, programming an mmorpg, xna
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