Welcome All!
Level-Grind online is a 3D open-source,
"Sword & Sorcery" style MMORPG being developed in combination with
the book Programming an MMORPG in C# with XNA. It has been in
development for approximately 6 months, and aims to accommodate many of
the same features present in modern MMORPG's. This is being done in an
attempt to demonstrate the process of developing a complete MMO using contemporary languages and tools.
Among the planned and available
features are:
- Chat Channels
-
Classes
- Special Abilities
- Tech Trees
- Skills
- Races
- Combat System
- Trade
- Professions & Crafting
- Equipable Items
- Inventory
- Banks
- Auction House
- Instanced Dungeons
- Arenas
- Dueling
The Client, Server, and Networking code are currently in development and are limited to a select number of individuals. However, upon the release of Programming an MMORPG in C# with XNA, updated client/server binaries along with the complete source code and all assets for the game will be made available under the Microsoft Permissive License.
Technology:
Client Platform(s): Windows XP/Vista
Server Platform(s): Windows XP/Vista/Server
Client/Server development will be done using Visual C#
2008 Express Edition/XNA Game Studio 3.0
Client Input, Audio, and Graphics: XNA 3.0
Networking: Custom message protocol delivered over UDP via the Lidgren Networking Library.
Database/FileIO: SQL Server 2008 Express Edition
Scripting: Run-Time bound C# using .NET 3.5 CodeDOM & Reflection
Current Team Members & Responsibilities:
Jeromy Walsh - Lead Programmer & Producer. Jeromy has been a hobby
game programmer for almost 15 years now and an industry professional
for almost 8. He's got credits on 4 published titles including games
from Vivendi, Atari, and Lucas Arts. In addition to his game
programming experience he is currently acting as the President of a
software company.
Bryan Roessel - Lead Designer (Gameplay Mechanics). Bryan is a
science teacher with an undergraduate degree in physics who's life-long
passion for games had him writing text-based RPG's and board games as
early as the 5th grade. As technology advanced, Bryan joined the
modding community making maps for StarCraft and other games. By his
high school years he was no longer satisfied with the constraints of
other games and took a course in C++ programming which allowed him to
build his own 2D tile-based RPG. Bryan and his friends then moved on to
make elaborate implementations of games such as Risk and Puerto Rico;
adding exploration, combat, and unique game mechanics. Since then,
Bryan's been teaching himself PHP, hacking together web-based
multi-user environments.
Meg Maloney - Lead Designer (Story). Meg is an experienced
writer and an avid gamer. She has been DMing tabletop RPG games since
she was introduced to them as a teenager. She has won several awards
for her writing, including the Level I Gold award for Poetry from the
National Foundation for the Arts in 2003. In addition to her current
work for Level-Grind Online, Meg is also assisting team member Bryan
Roessel with his current browser-based game project.
Cameron Degraw - Gameplay Designer. Cameron has been an avid,
life-long gamer since his early childhood. He has spent countless hours
both playing and modifying games. While he's a fan of nearly every
genre his past experience is in modding and scripting Half-Life,
Starcraft, and various RPG's. He has spent his free time over the last
few years working as a game designer on various community projects.
Previous Work by Team Members:
Dungeons & Dragons: Dragonshard, 2005 Atari, Inc
Mercenaries, 2005 Lucas Arts
Star Wars Battlefront, 2004 Lucas Arts
Lord of The Rings: War of the Ring, 2003 Sierra Entertainment