by Jeromy Walsh
5. March 2009 09:49
Hail All!
Just wanted to post an update. The community members of Level-Grind
Online have established a working backstory and have defined histories
and game-play for the three spell-casting base classes. In addition, we
have defined the mechanics for class customization which will be used
by all base classes.
We feel we've made great progress and are looking forward to presenting
more information shortly. At present, we are moving on to the remaining
three base classes and are turning our attention to the histories and
places of interest within our World's borders. We are always looking
for talented and imaginative writers and designers but are especially looking for a Concept Artist to take over Lead and begin creating comps for the various classes, races, and locales.
If you're interested in more info, check out our forums at:
LGO Forums
In the mean time, I wanted to announce the addition of a new team member, Bryan Roessel.
Bryan Roessel - Lead Designer (Gameplay Mechanics). Bryan is a
science teacher with an undergraduate degree in physics who's life-long
passion for games had him writing text-based RPG's and board games as
early as the 5th grade. As technology advanced, Bryan joined the
modding community making maps for StarCraft and other games. By his
high school years he was no longer satisfied with the constraints of
other games and took a course in C++ programming which allowed him to
build his own 2D tile-based RPG. Bryan and his friends then moved on to
make elaborate implementations of games such as Risk and Puerto Rico;
adding exploration, combat, and unique game mechanics. Since then,
Bryan's been teaching himself PHP, hacking together web-based
multi-user environments.